Power up Your Game Business with a Clear Strategy
, Annamari Typpö
Game Executive is a renowned program, exclusively designed for game companies seeking exponential growth. It familiarizes participants with the fundamentals and strategies that lie behind managing and building a successful business so that they can sky-rocket their business development. Game Executive has been running successfully for six years, bringing together participants from all over the world and offering global networking opportunities. The program is delivered in collaboration between Finland’s top university and industry, including experts, investors, partners, and most importantly, the Finnish games community.
During a six-day intensive training period, Game Executive aims to transform your learning experience into professional and personal development.
Through a long-lasting partnership with local and global game companies, we inspire you to forge meaningful connections with veterans in the industry, venture capitalists, and other potential partners. And we provide a safe, exciting, and multi-cultural learning environment to accommodate your development needs and career objectives.
Professors and speakers in the 2018 program received excellent customer feedback. Instructor Jami Laes was awarded 5.7/6.0 for his knowledge and expertise, suitability of content, and teaching skills and methods.
The program is one of a kind. As the only leadership program in the industry, it attracts participants from all over the world.
The program is held over an intensive six-day training period which successfully combines academic lectures, expert talks, and company visits, complemented by extensive pre and post module activities.
By attending the program, you will learn about the latest academic research and trends from top professors in the field of business management, leadership, and entrepreneurship, and acquire the necessary know-how for managing companies involved in the video games industry.
Game Executive addresses the strategic business needs of individuals and companies involved in the video game industry.
The program will help you to take the next step in your career and develop your skills and know-how and will inspire you to find solutions for current challenges in your project.
The program covers the themes of strategy, business development, innovation and leadership, networking and fundraising, finance and monetization, human resources, user acquisition, and marketing.
The Game Executive content is delivered by renowned faculty from Aalto University and by leaders from the video game industry and is supported by practical content from experts during evening company visits.
It offers a 360-degree learning environment in which participants develop their skills and knowledge to manage and build a successful and innovative business.
Pre-module period of 2-3 weeks
Individual preparation consisting of online courses, pre-reading materials, and assignments
Intensive days in class and with company visits – a mixture of academic lectures by top professors and practical talks and/or workshops by experts
Post module period 7-8 weeks
Assignments, final project, implementing solutions, building networks
Will Cardwell is Lecturer and New Projects Lead at the Aalto Ventures Program, Aalto University. His expertise includes above all venturing and venture capital.
Will Cardwell has spent 15 years in the Finnish hightech environment as a CEO of a startup, venture capitalist, CEO of Technopolis Ventures, investment banker, researcher and lecturer. He has been on the board of 15 Finnish companies. He has been in charge of coordinating Aalto University’s strategic university partnerships and co-founded the Aalto Center for Entrepreneurship.
Jami Lead is CEO and Founder at Futureplay Ltd. Jami Laes entered the mobile games industry already in 2000, working as a game designer. In 2004 Jami joined Sumea Interactive which was soon acquired by Digital Chocolate where over the course of almost eight years, he helped to create hit titles like Tower Bloxx and almost 200 other games on numerous platforms from J2ME to XBLA and everything else in-between.
Jami Laes joined Playfish as the VP Global Studios in 2011. His role at Playfish was to oversee the work of all their global studios, helping develop the Award winning Sims Social game as well as delivering the vision, mission, and creating even more amazing products like SimCity Social.
After Playfish he took over the flight of the Angry Birds at Rovio Entertainment, leading Rovio Games for almost two years. Finally in 2015 he co-founded his own mobile gaming studio Futureplay Games, which has produced view-to-play hit games such as Farm Away!, Build Away! and, Craft Away!
Laes combines an unique blend of creative process leadership, mobile and social platform expertise as well as his experience as a tv-show host in Finland!
Dr. Riitta Lumme-Tuomala
Riitta Lumme-Tuomala’s key qualifications are in the areas of leadership, especially from the point of view of different generations at the same workplace, young potential development, talent management and individual diversity (MBTI Step I and Step II Certification) and self-leadership.
She is an experienced and frequent lecturer on the mentioned topics. Lumme-Tuomala holds a Master of Sciences degree in Economics with a major in International Marketing from the Helsinki School of Economics and EMBA degree from HSE Executive Education. She defended her DBA dissertation on Talent Management in June 2017.
Teemu Malmi is Professor of Accounting at Aalto University School of Business. He specializes in managerial control systems, strategy implementation and cost, and profitability accounting.
Professor Malmi has served as a consultant to a large number of companies from different industries, e.g. Computers, Electrical, Energy, Finance, Food processing, Furniture, Health Care, Media, Metal and Engineering, Paper and Pulp, Pharmaceuticals, Rental Services, Retail, telecom and Transportation/logistics. He has also served ministries, municipalities and hospitals.
Janos Perei is Chief Marketing Officer at TreasureHunt (GmbH). He is a seasoned digital marketer with core focus on advertising technologies and media management. Held various positions in marketing and advertiser companies with key emphasis on setting up, managing and optimising performance based marketing activities leveraging online and mobile media outlets.
Perei currently assumes overall responsibility of the marketing activities and the media services business unit at TreasureHunt, a Berlin based mobile gaming company. He also works as a mobile marketer for mercury black, a mobile marketing company specialising in the gaming and app industry.
He holds a Master of Sciences degree in Economics and Business Administration with a major in Innovation Management from the Aarhus School of Business, Aarhus University and a Diploma in Marketing Communications from the International Advertising Association.
Fabian Sepulveda is a Senior Advisor at Aalto University Executive Education. He is actively involved in Finland’s entrepreneurial ecosystem as a startup coach and Lean Launchpad® trainer, and helps organizations understand and execute Lean Startup methodologies and customer development.
Sepulveda has more than 20 years of experience in engineering, management consulting and investment banking at companies such as Lucent Technologies, A.T. Kearney, and J.P. Morgan.
He teaches Venture Formation and other courses at the Aalto Ventures Program and Aalto University Executive Education. He cofounded eyescubed, a startup in automotive technology, and also cofounded Courage Ventures Advisory, which provides entrepreneurship training and development to leading private and public organizations. He is also a cofounding Partner of Courage Ventures Management, a fund investing in health & wellness, education, and environment verticals.
Sepulveda has a PhD in International Business (Entrepreneurship) from Aalto University, an MBA in Finance and Financial Management Services from Rotterdam School of Management, Erasmus University (Netherlands) and a BSc in Electrical and Electronics Engineering from North Carolina State University (USA).
Shailendra Vyakarnam is the Director of the Bettany Centre for Entrepreneurship at Cranfield School of Management.
Dr. Vyakarnam has combined academic, practitioner and policy interests to provide advice to governments and on the development of entrepreneurial ecosystems, technology commercialization and entrepreneurship education.
He has mentored entrepreneurs and held non-executive directorships of small firms in addition to developing growth programs for SMEs over several years. From 2003 to 2015 he focused on the development of practitioner-led education for entrepreneurship at the University of Cambridge Judge Business School, Centre for Entrepreneurial Learning.
Dr. Vyakarnam is specialized in board room team development across industries, business growth strategies, mentoring early stage businesses. He is familiar with most industry sectors due to the long experience of working with businesses.
Dr Vyakarnam was awarded "Best Entrepreneurship Professor" at the 2nd Asian Business Schools Awards in 2011. In 2012 he was elected to the prestigious European Academy of Science and Arts.
Aape Pohjavirta, Funzi, Topic: Storytelling in Pitching
Aki Järvilehto, Everywear Games, Topic: Board of Directors
Anna Feodorow, Supercell, Topic: Hiring the Right Talent in Games Companies / HR Panel
Anu Tukeva, Housemarque, Topic: Company Culture / HR Panel
Arja Martikainen, Barona / Games Jobs Finland, Topic: Roadmap of Game HR / HR Panel
Eric Seufert, Rovio, Topic: User Acquisition (2016)
Ilari Kuittinen, Housemarque, Building a Resilient Company
Ilkka Paananen, Supercell, Topic: Company Culture
Jaan Tuominen, Fondia, Topic: Legal Roadmap of a Game Company
Jay Ranki, Wargaming, Topic: Project Management in Games
Joakim Achren, Next Games, Topic: Game Analytics
Juha Matikainen, Stealth Mode Startup, Topic: Financial Modeling in a Game company
Jyri Partanen, Remote Control Productions/IGDA Finland, Topic: Publishing
Kalle Kaivola,Remote Control Productions, Topic: Licensing
KooPee Hiltunen, NeoGames, Topic: Education & Game Industry in Finland
Lasse Seppänen, Playraven, Topic: Why strategy matters?
Liisa Lähteenaho, Umbra 3D, Topic: Talent Management / HR Panel
Marika Appel, Supercell, Community Management
Marjo Kuosmanen, Rovio, Topic: Retaining Talent / HR Panel
Mikael Leinonen, MyGamez, Topic: Entering Asian Markets – China
Mitchel Smallman, Space Ape Games, Psychology of F2P
Naz Cuevas, Star Stable Entertainment AB, Topic: Commercial Strategy
Oskari Kettunen, Reaktor Ventures, Topic: Investments in Games
Peter Vesterbacka, Lightneer, Topic: Branding
Petteri Koponen, Lifeline Ventures, Topic: Investing in Games
Petteri Rapo, Alder & Sound, Topic: The Dark Side of Financial Modelling
Reko Ukko, Seriously, Topic: Game Design - Now & Then
Scott Miller, 3D Realms, Topic: 3D Games
Sonja Ängelslevä, Unity Technologies
Teemu Haila, Playraven, Topic: Soft Launch / Monetization
Tero Kuittinen, Kuuhubb, PR & Communications
Tomi Huttula, Electronic Arts, Topic: Product Management in Game Companies
Ville Heijari, Rovio, Topic: User Acquisition & Monetization
Ville Suur-Uski, Supercell
Wilhelm Taht, Rovio, Topic: Business Development in Game
IGDA Finland is the local Finnish chapter of IGDA, the International Game Developers Association.
The program fee for the Game Executive program is € 4,950 (+ VAT).
The program fee includes in-class materials, lunches and coffee breaks during the program days. Please note that the program fee does not include travel expenses or accommodation. VAT is applicable to Finnish companies and private persons.
Register to the program by September 15, 2019.
The number of places is limited; to participate in the program, an applicant must receive and accept an offer of participation from Aalto University Executive Education.
Early submission of a full application will increase your chance of obtaining a place on the program. Participants will be selected by the program steering group, which is formed of leading industry professionals.