Power up Your Game Business with a Clear Strategy
, Annamari Typpö
Game Executive is a renowned program, exclusively designed for game companies seeking exponential growth. It familiarizes participants with the fundamentals and strategies that lie behind managing and building a successful business so that they can sky-rocket their business development. Game Executive has been running successfully for six years, bringing together participants from all over the world and offering global networking opportunities. The program is delivered in collaboration between Finland’s top university and industry, including experts, investors, partners, and most importantly, the Finnish games community.
Through a long-lasting partnership with local and global game companies, we inspire you to forge meaningful connections with veterans in the industry, venture capitalists, and other potential partners. And we provide a safe, exciting, and multi-cultural learning environment to accommodate your development needs and career objectives.
Professors and speakers in the 2018 program received excellent customer feedback.
The program is one of a kind. As the only leadership program in the industry, it attracts participants from all over the world.
The program is held over an intensive six-day training period which successfully combines academic lectures, expert talks, and company visits, complemented by extensive pre and post module activities.
Will Cardwell is Lecturer and New Projects Lead at the Aalto Ventures Program, Aalto University. His expertise includes above all venturing and venture capital.
Will Cardwell has spent 15 years in the Finnish hightech environment as a CEO of a startup, venture capitalist, CEO of Technopolis Ventures, investment banker, researcher and lecturer. He has been on the board of 15 Finnish companies. He has been in charge of coordinating Aalto University’s strategic university partnerships and co-founded the Aalto Center for Entrepreneurship.
Dr. Riitta Lumme-Tuomala
Riitta Lumme-Tuomala’s key qualifications are in the areas of leadership, especially from the point of view of different generations at the same workplace, young potential development, talent management and individual diversity (MBTI Step I and Step II Certification) and self-leadership.
She is an experienced and frequent lecturer on the mentioned topics. Lumme-Tuomala holds a Master of Sciences degree in Economics with a major in International Marketing from the Helsinki School of Economics and EMBA degree from HSE Executive Education. She defended her DBA dissertation on Talent Management in June 2017.
Professori, Laskentatoimi, Aalto-yliopiston kauppakorkeakoulu
Teemu Malmi is Professor of Accounting at Aalto University School of Business. He specializes in managerial control systems, strategy implementation and cost, and profitability accounting.
Professor Malmi has served as a consultant to a large number of companies from different industries, e.g. Computers, Electrical, Energy, Finance, Food processing, Furniture, Health Care, Media, Metal and Engineering, Paper and Pulp, Pharmaceuticals, Rental Services, Retail, telecom and Transportation/logistics. He has also served ministries, municipalities and hospitals.
Janos Perei is the Chief Marketing Officer at HYPERVSN. He is a seasoned marketer with core focus on strategic marketing management and controlling. He held various positions in marketing and advertiser companies with key emphasis on setting up, managing and optimising performance based marketing activities leveraging digital - specifically mobile - media outlets.
Perei currently assumes overall responsibility of the marketing activities at HYPERVSN, a London-based technology company which develops disruptive 3D holographic system. He also works as a mobile marketer for mercury black, a mobile marketing company specialising in the gaming and app industry.
He holds a Master of Sciences degree in Economics and Business Administration with a major in Innovation Management from the Aarhus School of Business, Aarhus University and a Diploma in Marketing Communications from the International Advertising Association.
Fabian Sepulveda is a Senior Advisor at Aalto University Executive Education. He is actively involved in Finland’s entrepreneurial ecosystem as a startup coach and Lean Launchpad® trainer, and helps organizations understand and execute Lean Startup methodologies and customer development.
Sepulveda has more than 20 years of experience in engineering, management consulting and investment banking at companies such as Lucent Technologies, A.T. Kearney, and J.P. Morgan.
He teaches Venture Formation and other courses at the Aalto Ventures Program and Aalto University Executive Education. He cofounded eyescubed, a startup in automotive technology, and also cofounded Courage Ventures Advisory, which provides entrepreneurship training and development to leading private and public organizations. He is also a cofounding Partner of Courage Ventures Management, a fund investing in health & wellness, education, and environment verticals.
Sepulveda has a PhD in International Business (Entrepreneurship) from Aalto University, an MBA in Finance and Financial Management Services from Rotterdam School of Management, Erasmus University (Netherlands) and a BSc in Electrical and Electronics Engineering from North Carolina State University (USA).
Shailendra Vyakarnam is the Director of the Bettany Centre for Entrepreneurship at Cranfield School of Management.
Dr. Vyakarnam has combined academic, practitioner and policy interests to provide advice to governments and on the development of entrepreneurial ecosystems, technology commercialization and entrepreneurship education.
He has mentored entrepreneurs and held non-executive directorships of small firms in addition to developing growth programs for SMEs over several years. From 2003 to 2015 he focused on the development of practitioner-led education for entrepreneurship at the University of Cambridge Judge Business School, Centre for Entrepreneurial Learning.
Dr. Vyakarnam is specialized in board room team development across industries, business growth strategies, mentoring early stage businesses. He is familiar with most industry sectors due to the long experience of working with businesses.
Dr Vyakarnam was awarded "Best Entrepreneurship Professor" at the 2nd Asian Business Schools Awards in 2011. In 2012 he was elected to the prestigious European Academy of Science and Arts.
Elina Arponen is the CEO and Founder of Quicksave. She is a serial entrepreneur. Her previous startup Tribe Studios was acquired by Palringo where she worked as Head of Chat Games.
Tribe Studios created the Dramagame technology that enables an innovative combination of chatting and gameplay. Before Tribe Studios Arponen worked at Digital Chocolate. She has M.Sc in Computer Science and has been 5 years in the Board of Finnish Game Studios Association.
Teemu Haila is a Games Industry Entrepreneur and Executive. Throughout his career, Haila has been a facilitator and a connector of dots. He successfully brought people together to study games, make games and build companies that make games.
Sharing those experiences is a great way to understand subjects even better and, as it turns out, is also a great way to build an extensive network. Haila was given a lifetime award by IGDA Finland in 2018 for his contributions to the Finnish gaming community.
Petri Ikonen is Creative Director at Electronic Arts Finland. He is an experienced game designer with a thick skin and great sense of humor and has a wide skill set from gameplay design to team leadership and game production.
Ikonen is very hands on and has a get things done attitude. He has an artsy background in the entertainment industry (theater, television) as an actor, director and scriptwriter. Tech proficient: interested in programming languages, IDEs, game dev tools, prototyping & scripting.
Jarkko Kainulainen is Lead Artist at Rovio Entertainment Corporation. He is a long-term entrepreneur and a versatile Artist and Designer.
Kainulainen Co-Founded PlayRaven which was acquired in 2018 by Rovio.
Kalle Kaivola is an independent game director and consultant. He has worked on games for two decades as a producer, publisher and most recently investor as a partner in Sisu Game Ventures.
His work has taken him across IP from Angry Birds to The Walking Dead and he has shipped games for over 250 million people on over a dozen platforms. Kaivola is currently working as an investor, advisor, and consultant with companies both large and small and is always looking forward to working with people who love what they are doing.
Michail Katkoff is the Head of Studio at Rovio Entertainment, a company best known for its Angry Birds franchise. Prior to joining Rovio Katkoff has held leadership and product management positions at Supercell, Zynga and FunPlus.
Katkoff is also known as the founder of Deconstructor of Fun. A blog and a podcast that has over the years grown into a consulting company specializing in free-to-play games.
Karoliina Korppoo is the Co-Founder, CEO at Visual Novel Entertainment and Game Producer at Veikkaus. She has made her mark by designing games such as award winning Cities: Skylines at Colossal Order, where she managed the design team.
Korppoo has worked in the game industry since 2007: before Colossal Order as a QA engineer in Universomo and as a lead artist in Kyy Games Ltd. Her work has also included creative writing and level design. She is a successful speaker having performed for instance in TED Talk and other events around the world.
Arto Käyhkö is the Vice President of Business Development at Apprien Oy Ltd. He has nearly 20 years experience from international business and consulting operations. He is a professional executive with a focus on managing sales, marketing, and consulting teams.
Käyhkö has gained industry experience from Mobile Games to Banking and from ICT to Investment Consulting. He is also passionate about service design and finding business potential from unexpected places.
Arja Martikainen is Business & Concept Owner at Northstar talent community Nordics at Barona. She has participated to over 20 mergers and acquisition as well as to integration projects.
Martikainen has recruited hundreds of game and tech developers as well as people to other functions like sales or BI. Her specialties are: human resources generalist, recruiting, games, operative management, internal communications, mergers and acquisitions, events management.
Ville Rauma is the COO at Fingersoft Ltd. He is an All-around game development professional with over a decade of experience. He has been responsible for designing and developing everything from minor game systems and tools to massively scalable, real-time server/client architectures with all the bells and whistles.
Rauma has also been heavily involved building and organizing game companies from the ground up. Currently, at Fingersoft, he is responsible for all the day-day operations of a hugely successful mobile game development studio.
Lasse Seppänen is Producer at Supercell. A veteran in the game industry executive, perhaps best known as Remedy's Executive Producer on Alan Wake, now heading an innovative massively multiplayer/social mobile games studio backed by Northzone, Creandum, and early-stage Supercell investors Jari Ovaskainen and London Venture Partners.
Specialties: Studio leadership & management, business development, vision & strategy, human resources, outsourcing, executive producing, branding & positioning, pitching.
Samuli Syvähuoko is a game industry serial entrepreneur and investor. He is an early pioneer of the Finnish game industry. He has founded Remedy Entertainment, Fathammer, Recoil Games, Helsinki GameWorks, Sisu Game Ventures, and Lightheart.
Anu Tukeva is the HR Manager of Housemarque, the oldest video game company in Finland, known of its fast-paced twin-stick shooters for console & PC. She's passionate about employee's well-being, developing company culture, conflict management and organizing great events.
Tukeva is one of the founding members and board members of Women in Games Finland, a newly founded NGO that focuses on improving the diversity and inclusiveness within the Finnish games industry.
Peter Vesterbacka is Co-Founder and Brand Breaker at Lightneer. He is a founder of the startup event Slush. Formerly Vesterbacka was known as the MightyEagle of Rovio, the company behind Angry Birds.
Vesterbacka also works as a BrandBreaker in Lightneer, a company making learning fun through fantastic games and other products. Time Magazine named him one of the 100 most influential people on the planet already in 2011.
Supercell is a mobile game developer based in Helsinki, Finland, with offices in San Francisco, Tokyo, Seoul, and Shanghai. Since our launch in 2010, we've brought five games to the global market – Brawl Stars, Clash Royale, Boom Beach, Clash of Clans and Hay Day.
We are the leading private employment agency in Finland. In addition to Finland, we operate in Sweden, Norway, Estonia, Spain, Poland and Russia. We solve the challenge of finding the right employee fit with new and creative methods.
Veikkaus Oy started its operations at the beginning of 2017, as the Finnish gaming system was reformed and the previous three operators Fintoto, Finland’s Slot Machine Association (RAY), and Veikkaus merged into a single gaming company owned by the Finnish State.
Electronic Arts Inc. is a global leader in digital interactive entertainment. EA develops and delivers games, content and online services for Internet-connected consoles, mobile devices, and personal computers. EA has more than 300 million registered players around the world.
Fondia, with our over 110 lawyers, is the largest (non BAR) business legal service provider in the Nordic region and also a forerunner in business legal services. Our passion and mission involve renewing the legal industry to truly meet the modern customers’ needs.
Apprien is a Software as a Service that offers algorithm that determines the optimal price of a product based of price elasticity of demand. Founded in Finland by a team of gaming industry veterans, with a deep expertise in gaming and IT industry.
The program covers the themes of strategy, business development, innovation and leadership, networking and fundraising, finance and monetization, human resources, user acquisition, and marketing.
The Game Executive content is delivered by renowned faculty from Aalto University and by leaders from the video game industry and is supported by practical content from experts during evening company visits.
It offers a 360-degree learning environment in which participants develop their skills and knowledge to manage and build a successful and innovative business.
Pre-module period of 2-3 weeks
Individual preparation consisting of online courses, pre-reading materials, and assignments
Intensive days in class and with company visits – a mixture of academic lectures by top professors and practical talks and/or workshops by experts
Post module period 7-8 weeks
Assignments, final project, implementing solutions, building networks
Game Executive addresses the strategic business needs of individuals and companies involved in the video game industry.
The program will help you to take the next step in your career and develop your skills and know-how and will inspire you to find solutions for current challenges in your project.
By attending the program, you will learn about the latest academic research and trends from top professors in the field of business management, leadership, and entrepreneurship, and acquire the necessary know-how for managing companies involved in the video games industry.
Game Makers of Finland
Game Makers is union membership for employees in games industry. It is part of the Union of Professional Engineers in Finland, which acts as a working life insurance and as a key to professional development.
IGDA Finland is the local Finnish chapter of IGDA, the International Game Developers Association. IGDA is a non-profit professional society that is committed to advancing the careers and enhancing the lives of game developers by connecting members with their peers, promoting professional development, and advocating on issues that affect the developer community.
Pocket Gamer Connects returns to Finland, the spiritual home of the mobile games industry for the 6th time on October 1-2 – and it’s already shaping up to be the biggest and best yet!
Taking place immediately after the IGDA Leadership Summit, Pocket Gamer Connects Helsinki 2019 represents an unparalleled opportunity to get up close and personal with some of the world’s most creative and successful games developers on their home turf. It’ll be the country’s biggest B2B games conference, not to mention one of the biggest in the entire Nordic region.
Book your tickets now to secure your slot and save money during the Early Bird sign-up period! https://www.pgconnects.com/helsinki/
Get 20% off any ticket for Pocket Gamer Connects Helsinki by using code GameExec20. Read more
The program fee for the Game Executive program is € 4,950 (+ VAT).
The program fee includes in-class materials, lunches and coffee breaks during the program days. Please note that the program fee does not include travel expenses or accommodation. VAT is applicable to Finnish companies and private persons.
Register to the program by September 15, 2019.
The number of places is limited; to participate in the program, an applicant must receive and accept an offer of participation from Aalto University Executive Education.
Early submission of a full application will increase your chance of obtaining a place on the program. Participants will be selected by the program steering group, which is formed of leading industry professionals.