Power up Your Game Business with a Clear Strategy
Game Executive is a renowned program, exclusively designed for game companies seeking exponential growth. It familiarizes participants with the fundamentals and strategies that lie behind managing and building a successful business so that they can sky-rocket their business development. Game Executive has been running successfully for six years, bringing together participants from all over the world and offering global networking opportunities. The program is delivered in collaboration between Finland’s top university and industry, including experts, investors, partners, and most importantly, the Finnish games community.
Through a long-lasting partnership with local and global game companies, we inspire you to forge meaningful connections with veterans in the industry, venture capitalists, and other potential partners. And we provide a safe, exciting, and multi-cultural learning environment to accommodate your development needs and career objectives.
Professors and speakers in the 2018 program received excellent customer feedback.
The program is one of a kind. As the only leadership program in the industry, it attracts participants from all over the world.
The program is held over an intensive six-day training period which successfully combines academic lectures, expert talks, and company visits, complemented by extensive pre and post module activities.
Will Cardwell is Lecturer and New Projects Lead at the Aalto Ventures Program, Aalto University. His expertise includes above all venturing and venture capital. Will Cardwell has spent over 15 years in the Finnish hightech environment as a CEO of a startup, venture capitalist, CEO of Technopolis Ventures, investment banker, researcher and lecturer. He has been on the board of 15 Finnish companies. He has been in charge of coordinating Aalto University’s strategic university partnerships and co-founded the Aalto Center for Entrepreneurship.
During his career in the game industry, Juha has been a developer, scriptwriter, project manager, lecturer, head of studio, lead designer, entrepreneur, head of incubator, CEO and now General Manager of PlayStack Helsinki.
He has worked on 100 published games with over 30 industry awards, been building Finland’s biggest game education, arranged Bit1 event, he’s a member of Neogames board, start-up mentor and now scouts teams for publishing and funding in Finland, Nordics, Baltics, and Russia.
Riitta Lumme-Tuomala’s key qualifications are in the areas of leadership, especially from the point of view of different generations at the same workplace, young potential development, talent management, and individual diversity (MBTI Step I and Step II Certification) and self-leadership.
Dr. Lumme-Tuomala is an experienced and frequent lecturer on the mentioned topics.
Lumme-Tuomala holds a Master of Sciences degree in Economics with a major in International Marketing from the Helsinki School of Economics and EMBA degree from HSE Executive Education. She defended her DBA dissertation on Talent Management in June 2017.
Teemu Malmi is Professor of Accounting at Aalto University School of Business. He specializes in managerial control systems, strategy implementation and cost, and profitability accounting.
Professor Malmi has served as a consultant to a large number of companies from different industries, e.g. Computers, Electrical, Energy, Finance, Food processing, Furniture, Health Care, Media, Metal and Engineering, Paper and Pulp, Pharmaceuticals, Rental Services, Retail, telecom and Transportation/logistics. He has also served ministries, municipalities and hospitals.
Janos Perei is the Chief Marketing Officer at HYPERVSN. He is a seasoned marketer with core focus on strategic marketing management and controlling. He held various positions in marketing and advertiser companies with key emphasis on setting up, managing and optimising performance based marketing activities leveraging digital - specifically mobile - media outlets.
Perei currently assumes overall responsibility of the marketing activities at HYPERVSN, a London-based technology company which develops disruptive 3D holographic system. He also works as a mobile marketer for mercury black, a mobile marketing company specialising in the gaming and app industry.
He holds a Master of Sciences degree in Economics and Business Administration with a major in Innovation Management from the Aarhus School of Business, Aarhus University and a Diploma in Marketing Communications from the International Advertising Association.
Fabián Sepúlveda is a Senior Advisor at Aalto University Executive Education. He is actively involved in Finland’s entrepreneurial ecosystem as a startup coach and Lean Launchpad® trainer, and helps organizations understand and execute Lean Startup methodologies and customer development.
Sepúlveda has more than 20 years of experience in engineering, management consulting and investment banking at companies such as Lucent Technologies, A.T. Kearney, and J.P. Morgan.
He teaches Venture Formation and other courses at the Aalto Ventures Program and Aalto University Executive Education. He cofounded eyescubed, a startup in automotive technology, and also cofounded Courage Ventures Advisory, which provides entrepreneurship training and development to leading private and public organizations. He is also a cofounding Partner of Courage Ventures Management, a fund investing in health & wellness, education, and environment verticals.
Sepúlveda has a PhD in International Business (Entrepreneurship) from Aalto University, an MBA in Finance and Financial Management Services from Rotterdam School of Management, Erasmus University (Netherlands) and a BSc in Electrical and Electronics Engineering from North Carolina State University (USA).
Shailendra Vyakarnam is the Director of the Bettany Centre for Entrepreneurship at Cranfield School of Management.
Dr. Vyakarnam has combined academic, practitioner and policy interests to provide advice to governments and on the development of entrepreneurial ecosystems, technology commercialization and entrepreneurship education.
He has mentored entrepreneurs and held non-executive directorships of small firms in addition to developing growth programs for SMEs over several years. From 2003 to 2015 he focused on the development of practitioner-led education for entrepreneurship at the University of Cambridge Judge Business School, Centre for Entrepreneurial Learning.
Dr. Vyakarnam is specialized in board room team development across industries, business growth strategies, mentoring early stage businesses. He is familiar with most industry sectors due to the long experience of working with businesses.
Dr Vyakarnam was awarded "Best Entrepreneurship Professor" at the 2nd Asian Business Schools Awards in 2011. In 2012 he was elected to the prestigious European Academy of Science and Arts.
Sonja Ängeslevä is the product lead at Zynga. She is one of the top 100 ICT influencers in Finland, Angesleva has led Finnish game industry associations IGDA Finland, Women in Games and Neogames.
In her career, Ängeslevä has developed tools for mobile game developers at Unity and Scoreloop and worked in product management of online, Facebook and mobile games for nearly 20 years.
The program covers the themes of strategy, business development, innovation and leadership, networking and fundraising, finance and monetization, human resources, user acquisition, and marketing.
The Game Executive content is delivered by renowned faculty from Aalto University and by leaders from the video game industry and is supported by practical content from experts during evening company visits.
It offers a 360-degree learning environment in which participants develop their skills and knowledge to manage and build a successful and innovative business.
Pre-module period of 2-3 weeks
Individual preparation consisting of online courses, pre-reading materials, and assignments
Intensive days in class and with company visits – a mixture of academic lectures by top professors and practical talks and/or workshops by experts
Post module period 7-8 weeks
Assignments, final project, implementing solutions, building networks
Game Executive addresses the strategic business needs of individuals and companies involved in the video game industry.
The program will help you to take the next step in your career and develop your skills and know-how and will inspire you to find solutions for current challenges in your project.
By attending the program, you will learn about the latest academic research and trends from top professors in the field of business management, leadership, and entrepreneurship, and acquire the necessary know-how for managing companies involved in the video games industry.
Game Makers of Finland
Game Makers is union membership for employees in games industry. It is part of the Union of Professional Engineers in Finland, which acts as a working life insurance and as a key to professional development.
IGDA Finland is the local Finnish chapter of IGDA, the International Game Developers Association. IGDA is a non-profit professional society that is committed to advancing the careers and enhancing the lives of game developers by connecting members with their peers, promoting professional development, and advocating on issues that affect the developer community.
Pocket Gamer Connects returns to Finland, the spiritual home of the mobile games industry for the 6th time on October 1-2 – and it’s already shaping up to be the biggest and best yet!
Taking place immediately after the IGDA Leadership Summit, Pocket Gamer Connects Helsinki 2019 represents an unparalleled opportunity to get up close and personal with some of the world’s most creative and successful games developers on their home turf. It’ll be the country’s biggest B2B games conference, not to mention one of the biggest in the entire Nordic region.
Book your tickets now to secure your slot and save money during the Early Bird sign-up period! https://www.pgconnects.com/helsinki/
Get 20% off any ticket for Pocket Gamer Connects Helsinki by using code GameExec20. Read more